Skip to content

Aether Revolt

~$0.26 low · ~$0.47 high

Red. Enchantment

two generic manaone red manaone red mana

0113 · MH3 · R · ENWhat the codes mean

Aether Revolt

Modern Horizons 3 #113 · Illustrated by Filipe Pagliuso

What is Aether Revolt worth?

Cheapest copy

~$0.26

Non-foil · Modern Horizons 3 #113

Buy on TCGplayer

Highest TCGplayer price

~$0.47

Promo foil · Modern Horizons 3 Promos #113s

See it on TCGplayer

TCGplayer, eBay and Amazon links are affiliate links. We may earn a commission if you buy.

5 prices from $0.26 to $0.47. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Revolt — As long as a permanent left the battlefield under your control this turn, if a source you control would deal noncombat damage to an opponent or a permanent an opponent controls, it deals that much damage plus 2 instead.

Whenever you get one or more an energy counter, this enchantment deals that much damage to any target.

All 3 printings of Aether Revolt

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Modern Horizons 3 #456
Modern Horizons 3
mh3 #456· 2024Extended Artrare· Cardmarket €0.20 · €0.67 foil
rare$0.34$0.34€0.20€0.67 foil
Modern Horizons 3 Promos #113s
Modern Horizons 3 Promos
pmh3 #113s· 2024Promorare· Cardmarket €0.97 foil
rareNo non-foil printing$0.47€0.97 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Aether Revolt

As an Amazon Associate we earn from qualifying purchases. We also take part in the TCGplayer (via Impact) and eBay Partner Network affiliate programs. Links to TCGplayer, eBay and Amazon are affiliate links: if you buy through them we may earn a commission at no extra cost to you. Cardmarket links are not affiliate links.

Card details

First printed
2024
Printings
3
Mana value
4
EDHREC rank
#7,067 on EDHREC (Commander popularity)
Keywords
Revolt
Artist
Filipe Pagliuso

What the codes mean

The small print at the bottom of the Modern Horizons 3 card (#113).

0113 · MH3 · R · EN

  • 0113Collector number: this card's place in the set list.
  • MH3Set code for Modern Horizons 3
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (15)

  1. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  2. 2024-06-07

    The additional damage is dealt by the original source of the damage, not by Aether Revolt.

  3. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  4. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  5. 2024-06-07

    If you get multiple an energy counter at once, Aether Revolt's last ability will trigger only once. When the triggered ability resolves, it will deal damage to the target equal to the amount of an energy counter you gained.

  6. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  7. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  8. 2024-06-07

    Once a permanent you control leaves the battlefield, Aether Revolt's revolt ability will apply to noncombat damage dealt by sources you control until the turn ends or Aether Revolt leaves the battlefield, whichever happens first. It doesn't matter what happens to the card or token that left the battlefield afterward.

  9. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  10. 2024-06-07

    If an effect instructs you to get one or more an energy counter and then allows you to spend an energy counter, Aether Revolt's last ability will see the amount of an energy counter you got. It doesn't matter how much an energy counter you spend after that.

  11. 2024-06-07

    If noncombat damage dealt by a source you control is being divided or assigned among multiple opponents and/or permanents opponents control, divide the original amount before adding 2. For example, if you cast a spell that deals 4 damage divided among any number of targets and you choose to have it deal 2 damage to a creature and 2 damage to that creature's controller, that spell will deal 4 damage to each of them instead.

  12. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

  13. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  14. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  15. 2024-06-07

    If another effect modifies how much damage a source would deal to an opponent or a permanent they control, including preventing some of it, the player being dealt damage or the controller of the permanent being dealt damage chooses an order in which to apply those effects. If all of the damage is prevented, Aether Revolt's effect no longer applies.

Browse more: Modern Horizons 3 · all sets · search cards