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Aether Hub

~$0.19 low · ~$0.54 high

Colorless. Land

Aether Hub

Aetherdrift Commander #145 · Illustrated by Sam Burley

What is Aether Hub worth?

Cheapest copy

~$0.19

Non-foil · Kaladesh #242

Buy on TCGplayer

Highest TCGplayer price

~$0.54

Promo foil · Friday Night Magic 2017 #6

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6 prices from $0.19 to $0.54. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

When this land enters, you get an energy counter (an energy counter).

tap this permanent: Add one colorless mana.

tap this permanent, Pay an energy counter: Add one mana of any color.

It powers the dreams of Ghirapur.

All 5 printings of Aether Hub

PrintingRarityNon-foilFoilCardmarket (EUR)
Modern Horizons 3 Commander #317
Modern Horizons 3 Commander
m3c #317· 2024Ripple Foiluncommon· Cardmarket €0.14 · €0.76 foil
uncommon$0.20—€0.14€0.76 foil
The List #KLD-242
The List
plst #KLD-242· 2019uncommon· Cardmarket €0.16
uncommon$0.36No foil printing€0.16
Friday Night Magic 2017 #6
Friday Night Magic 2017
f17 #6· 2017Promorare· Cardmarket €0.50 foil
rareNo non-foil printing$0.54€0.50 foil
Kaladesh #242
Kaladesh
kld #242· 2016uncommon· Cardmarket €0.14 · €0.45 foil
uncommon$0.19$0.41€0.14€0.45 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Aether Hub

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Card details

First printed
2016
Printings
5
Mana value
0
EDHREC rank
#3,445 on EDHREC (Commander popularity)
Artists
Sam Burley, Jonas De Ro

Rulings (9)

  1. 2024-06-07

    If a spell or ability with one or more targets states that you "may pay" some amount of an energy counter, and each permanent that it targets has become an illegal target, the spell or ability won't resolve. You can't pay any an energy counter even if you want to.

  2. 2024-06-07

    Energy counters aren't mana. They don't go away as steps, phases, and turns end, and effects that add mana "of any type" can't give you energy counters.

  3. 2024-06-07

    Energy counters are a kind of counter that a player may have. They're not associated with any specific permanents.

  4. 2024-06-07

    Keep track of how many energy counters each player has. Potential ways to track this include writing theme down on paper or using dice, but any method that is clear and mutually agreeable is fine. (At higher levels of tournament play, dice may not be allowed for tracking counters that players have.)

  5. 2024-06-07

    Some triggered abilities that state that you "may pay" a certain amount of an energy counter describe an effect that happens "If you do." In that case, no player may take actions to try to stop the ability's effect after you make your choice. If the payment is followed by the phrase "When you do," then you'll choose any targets for that reflexive triggered ability and put it on the stack before players can take actions.

  6. 2024-06-07

    Some triggered abilities state that you "may pay" a certain amount of an energy counter. You can't pay that amount multiple times to multiply the effect. You simply choose whether or not to pay that amount of an energy counter as the ability resolves.

  7. 2024-06-07

    If an effect says you get one or more an energy counter, you get that many energy counters. To pay one or more an energy counter, you lose that many energy counters. You can't pay more energy counters than you have. Any effects that interact with counters a player gets, has, or loses can interact with energy counters.

  8. 2024-06-07

    an energy counter is the energy symbol. It represents one energy counter.

  9. 2024-06-07

    Some spells and abilities that give you an energy counter may require targets. If each target chosen is an illegal target as that spell or ability tries to resolve, it won't resolve. You won't get any an energy counter.

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