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Adaptive Sporesinger

~$0.18 low · ~$0.36 high

Green. Creature — Phyrexian Druid

two generic manaone green mana

Adaptive Sporesinger

Phyrexia: All Will Be One #157 · Illustrated by Dave Kendall

What is Adaptive Sporesinger worth?

Cheapest copy

~$0.18

Non-foil · Phyrexia: All Will Be One #157

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Highest TCGplayer price

~$0.36

Foil · Phyrexia: All Will Be One #157

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2 prices from $0.18 to $0.36. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Vigilance

When this creature enters, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

The only printing of Adaptive Sporesinger

PrintingRarityNon-foilFoilCardmarket (EUR)My collection

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

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Card details

First printed
2023
Printings
1
Mana value
3
EDHREC rank
#11,261 on EDHREC (Commander popularity)
Keywords
Vigilance, Proliferate
Artist
Dave Kendall

Rulings (6)

  1. 2023-02-04

    Players can respond to a spell or ability whose effect includes proliferating. Once that spell or ability starts to resolve, however, and its controller chooses which permanents and players will get new counters, it's too late for anyone to respond.

  2. 2023-02-04

    An ability that triggers "Whenever you proliferate" triggers even if you chose no permanents or players while doing so.

  3. 2023-02-04

    To proliferate, you can choose any permanent that has a counter, including ones controlled by opponents. You can choose any player who has a counter, including opponents. You can't choose cards in any zone other than the battlefield, even if they have counters on them.

  4. 2023-02-04

    You don't have to choose every permanent or player that has a counter, only the ones you want to add another counter to. Since "any number" includes zero, you don't have to choose any permanents at all, and you don't have to choose any players at all.

  5. 2023-02-04

    If a player or permanent has more than one kind of counter on it, and you choose for it to get additional counters, it must get one of each kind of counter it already has. You can't have it get just one kind of counter it already has and not the others.

  6. 2023-02-04

    If a permanent ever has both +1/+1 counters and -1/-1 counters on it at the same time, they're removed in pairs as a state-based action so that the permanent has only one of those kinds of counters on it.

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