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Ace, Fearless Rebel

~$0.20 low · ~$0.73 high

Green. Legendary Creature — Human Rebel

three generic manaone green mana

0098 · WHO · R · ENWhat the codes mean

Ace, Fearless Rebel

Doctor Who #98 · Illustrated by Colin Boyer

What is Ace, Fearless Rebel worth?

Cheapest copy

~$0.20

Non-foil · Doctor Who #98

Buy on TCGplayer

Highest TCGplayer price

~$0.73

Surge Foil foil · Doctor Who #703

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6 prices from $0.20 to $0.73. Every price is in the printings table below.

TCGplayer market prices in USD, updated October 14, 2026. Each price is for one printing and one finish.

Oracle text

Nitro-9 — Whenever Ace attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, then it fights up to one target creature defending player controls.

Doctor's companion (You can have two commanders if the other is the Doctor.)

2/2

"Wicked!"

All 4 printings of Ace, Fearless Rebel

PrintingRarityNon-foilFoilCardmarket (EUR)My collection
Doctor Who #393
Doctor Who
who #393· 2023Extended Artrare· Cardmarket €0.20 · €0.38 foil
rare$0.30$0.41€0.20€0.38 foil
Doctor Who #703
Doctor Who
who #703· 2023Surge Foilrare· Cardmarket €0.38 foil
rareNo non-foil printing$0.73€0.38 foil
Doctor Who #984
Doctor Who
who #984· 2023Extended ArtSurge Foilrare· Cardmarket €0.29 foil
rareNo non-foil printing$0.45€0.29 foil

Prices are TCGplayer market prices in USD for each printing and finish, via Scryfall. They are a guide, not an appraisal.

Where to buy Ace, Fearless Rebel

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Card details

First printed
2023
Printings
4
Mana value
4
EDHREC rank
#21,323 on EDHREC (Commander popularity)
Keywords
Nitro-9, Fight, Doctor's companion
Artist
Colin Boyer

What the codes mean

The small print at the bottom of the Doctor Who card (#98).

0098 · WHO · R · EN

  • 0098Collector number: this card's place in the set list.
  • WHOSet code for Doctor Who
  • RRare
  • ENPrinted in English

How to read a Magic card: every part and code, on real cards.

Rulings (8)

  1. 2023-10-13

    Both commanders start in the command zone, and the remaining 98 cards (or 58 cards in a Commander Draft game) of your deck are shuffled to become your library.

  2. 2023-10-13

    If something refers to your commander while you have two commanders, it refers to one of them of your choice. If you are instructed to perform an action on your commander (e.g. put it from the command zone into your hand due to Command Beacon), you choose one of your commanders at the time the effect happens.

  3. 2023-10-13

    Once the game begins, your two commanders are tracked separately. If you cast one, you won't have to pay an additional two generic mana the first time you cast the other. A player loses the game after having been dealt 21 combat damage from any one of them, not from both of them combined.

  4. 2023-10-13

    If you choose no target for Ace's Nitro-9 ability, you will put a +1/+1 counter on it. However, if you choose a target and it is an illegal target as the ability tries to resolve, you won't put a +1/+1 counter on Ace. In either case, no fight will happen and no creature will deal or be dealt damage.

  5. 2023-10-13

    The Doctor's companion ability allows you to have two commanders if one has the ability and the other is a legendary creature that is a Time Lord Doctor and has no other creature types. Creatures with the changeling ability, for example, can't be a second commander this way.

  6. 2023-10-13

    If your Commander deck has two commanders, you can include only cards whose own color identities are also found in your commanders' combined color identities.

  7. 2023-10-13

    Although Doctor's companion is a new variant of the partner ability, the rules for partner have not otherwise changed. Notably, Time Lord Doctors and cards with Doctor's companion do not interact with cards which have another partner ability.

  8. 2023-10-13

    An effect that checks whether you control your commander is satisfied if you control one or both of your two commanders.

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